How Gakuran combat works: M1 combos, unblockable M2 heavies, blocking and posture, parry timing, and dodging with i-frames. Win more school brawls.
Combat in Gakuran is a timing-based brawler built on light attacks, heavy attacks, blocking, dodging, parrying, and posture — not button-mashing. Almost every fight comes down to managing your posture, punishing unblockable heavies, and landing parries. Master those and you'll beat players on higher-tier styles. Everything below is community-reported from current guides and gameplay — verify in-game.
M1 (left click) is your main offence: a chain of up to four hits — tap or hold to chain, with holding the more reliable. The 4th hit is a knockback finisher. Both the damage and the hitbox of your M1s scale with your character's height, so a taller fighter's punches reach further and hit harder (but land slower). The combo resets if you stop, so keep pressure steady.
M2 (right click) is a single heavy strike on a cooldown, reported at roughly 1.7x the damage of one M1. The key fact: M2 cannot be blocked. The only answers are to parry it, dodge it, or land your own hit first. Some styles' heavies ragdoll the target, opening a free punish. Because it ignores block, M2 is the main tool for cracking a turtling opponent.
Hold F to block. Blocking isn't free: every blocked hit drains your posture (a defensive stamina bar), and some chip damage still gets through depending on the attacker's Guard Pierce. If your posture empties — or you get hit by an M2 — your guard breaks, stunning you for about 2 seconds and leaving you open to a full combo. So don't hold block forever; block in short taps and look to parry.
A parry is a block tapped at the exact moment an attack lands while you're facing the attacker. Nail the window and you take no damage, no chip, and lose no posture — and you stun the attacker, handing you a free combo. It's the single most important thing to practise. Use it against telegraphed M2s and predictable M1 chains.
Dodge with Q for a quick step with invincibility frames. It currently costs no stamina, so you can use it freely to slip an M2 or reset spacing — but don't spam it blindly and get caught mid-recovery. Confirm your exact dodge and stance keys on the controls page.
Mechanics are community-reported and can change with patches — confirm your binds on the controls page, and pick a style that fits your range on the fighting styles page.
The M1 four-hit chain, how to open safely, and how to convert a parry or dodge into damage.
Read combos →Parry timing, dodge i-frames, and turning defence into a punish — the skills that decide duels.
Read defense →See M1 chains, heavies, and gang fights in a real Gakuran session:

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