A guide to the Gakuran map: the campus, basketball court, town, and which areas are green zones where combat is disabled. Where to fight and where not to.
Gakuran takes place on a single connected map — a Japanese high-school campus and the surrounding May-2005 town — rather than separate lobbies. Knowing the layout matters for more than sightseeing: half of winning is choosing where to fight, because indoor social areas disable combat entirely. This page walks the key areas, flags the green zones, and explains how players use each space. Layout details are community-reported from walkthroughs and shift as the game updates, so verify in-game.
Tap any area to see whether combat works there and how players use it. Stylized schematic — not to scale; layout is community-reported, so verify in-game.
👆 Tap a zone above to see its combat status and how players use it.
| Area | Type | What it's for |
|---|---|---|
| Basketball court | ● Combat on | The main PvP hotspot, plus the basketball minigame. |
| Open town | ● Combat on | Roaming, gang movement, and open-world brawls. |
| Gym / workout area | ● Combat on | Training space seen in walkthroughs. |
| Classrooms & hallways | ● Green zone | Daily roleplay; combat stance disabled. |
| Music room | ● Green zone | Social hangout; combat off. |
The school building holds the classrooms and hallways most roleplay happens in. These interiors are green zones, so they're safe to gather and talk in — but if a fight breaks out, it spills outside. The basketball court just outside is the social and combat heart of the map: it hosts the pickup minigame and is where most spontaneous PvP starts because everyone passes through it.
Beyond the campus gates, the open town is where gangs roam and larger fights play out. There are no lobby walls between the school and town, so chases and group fights flow naturally across the whole map. The current town layout comes from the "Back to School" build (map credit: Rwdrewz) and is the area most likely to change as the game expands.
Green zones are the single most important map concept for PvP. Because stance and weaving are disabled indoors, starting a fight in a classroom or the music room leaves you unable to attack or defend — and it breaks roleplay etiquette, which can draw moderators. The practical play: bait or lure opponents out of green zones toward the court or open town before you engage. Learn the timing once you're in a combat zone on the weaving guide.
More reference on the wiki database. Map details are community-reported — verify in-game after updates.
Combat works in the open campus and town — the basketball court is the main PvP hotspot. Indoor social spaces like classrooms and the music room are green zones where combat stance is disabled.
Green zones are areas (mostly indoor social rooms) where the game turns off combat stance so roleplay isn't interrupted. You can't attack or weave inside them.
Join the Roblox group (required to play), then hop in the Discord for live updates.