GakuranWiki
Combos

Gakuran Combos

Every reliable Gakuran combo: the core punch-punch-slam-stomp route, how to open into it, and what to do after the knockdown. Works on all fighting styles.

Quick answer
  • Core route Punch → punch → slam → stomp.
  • Why it works Punches stagger, slam knocks down, stomp is free damage.
  • Golden rule Never skip the stomp; never mash for a second combo blindly.
  • Works on Every style — Boxing, Muay Thai, and Hakari.

Gakuran's damage comes from one dependable chain plus the discipline to finish it. This page breaks down the core combo, how to open into it, and how to behave after the knockdown so you keep your advantage instead of trading it away. If you're new, master this single route before worrying about style-specific flourishes.

The bread-and-butter combo

  1. Punch ×2. Two clean M1 hits to stagger and freeze their movement.
  2. Slam. Grab and throw — this is the knockdown that creates your free window.
  3. Stomp. Hit them while grounded. This is the part beginners skip and veterans never do.

Opening into the combo

The combo only lands if you start it safely. The cleanest openers are off a weave punish (bait a swing, dodge, then punch ×2) or off a dash-in that closes range before they react. Walking straight in and throwing the first punch into a ready opponent is the most common way the combo gets interrupted — see weaving for the timing.

After the knockdown

Once you stomp, you're back to neutral with a lead. Resist the urge to instantly mash another combo into their wake-up — experienced players throw a "get-up" swing that beats a greedy re-engage. Step back half a beat, let them whiff, then start the next combo from a weave. Against multiple enemies, take the stomp and reposition rather than committing to a long string.

Style notes

The route is universal, but the feel differs: Boxing chains the opening punches fastest, Muay Thai can start it from slightly longer range, and Hakari swaps the finish for flashier (and riskier) enders. Details on the fighting styles page.

Common combo mistakes

Part of the Gakuran combat guide. Pair this with weaving & parrying.

FAQ

FAQ

What is the best combo in Gakuran?

The reliable bread-and-butter is punch → punch → slam → stomp: two punches to stagger, a slam to knock down, and a stomp for free grounded damage. It works on every fighting style and is the first thing to drill.

How do I do more damage after a knockdown?

Always finish with the stomp before they get up. Don't chase a second full combo immediately — reset to neutral, bait their wake-up swing, then re-engage.

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